I have 2 Finishes in cycles,
1) with a glossy >> roughness is 0.5 (Lets call this as Roughness0.5)
2) with a glossy >> roughness is 0.05 (Roughness0.05)
I want roughness0.5 to reflect light.,
but
I dont want Roughness0.05 to reflect light because the light reflection looks weird here.

At the same time, I can't turn of the glossy in the cycles settings for an object for any chance.
Is there any way to do this? Do I have to play with the light path nodes?



https://scontent-sin6-1.xx.fbcdn.net/v/t1.0-9/15590505_1222508567845994_4984324993204822974_n.jpg?oh=e37449f09c742d12f7198ad8be47b7cf&oe=58EA1871
i need the specularity on the object (as marked in blue) But i dont need miror to reflect light (as marked in red)
So, there is anything to do with material?
basically, the left sphere will be a half glossy wood.
– Sunil N Dec 16 '16 at 09:48