I am trying to model a Mech in a very simplistic style with pixelated textures. I am trying to achieve something similar to this:
Here are the textures from the last one:
Im having issues with the UV mapping.I am trying to make my mech have similar textures in that way that they are pixelated,straight and perfect.The mech here has a texture size of 128,but im trying with 256.
I have tried with the lightmap pack unwrapping and with smart UV mapping and both make most of the UV straight but they make them distorted at places and not pixel perfect. The ideal solution would be if somehow all the UVs of the faces could be laying on the normal of the face without any distortion,that way all the pixel would be perfect squares. I have pixel snapping on and with that still some UV faces arent rotated perfectly straight so the pixels go at a angle. The only idea that comes to my head is to try to UV unwrap everything by hand which would be really tedious...
