Im new to Blender but have some experience with 3dsmax. In blender, when i select some polys and try to scale them, i have no control on the amount and especially relative axis on which the scale would happen, where as with 3ds max i could scale restricted to x, y, z or any combination of using the handy widget. Is there a way to replicate this, or to get any control over the scale ?
thanks,
