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Currently, I am try to make a character rotate their arm by around 240 degrees. However, the rig decides to to take the shorter 120 degree way. Why does this happen and how can I fix this?

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Tritofic
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  • see this answer to a question very similar to yours http://blender.stackexchange.com/a/7124/2816 –  Jun 14 '16 at 21:33
  • Thank you for posting that link. I found a solution after making an "in-between frame." I need to invert all of the values in the rotation section. – Tritofic Jun 14 '16 at 21:48

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The answer turned out to be simple. For the arm to rotate the correct way, it simply had to have all of the bone rotation values inverted.

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The values were previously, W: 0.262, X: -0.720, Y: -0.604, Z: 0.220, but were inverted.

Tritofic
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