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I want to randomize several procedural textures in the same material. For example, have 3 different Noise textures with a random number as their Scale. I can use the Random output of the Object Info node, but this gives me the same random number each time.

Is there a way to get more random numbers?

Ascalon
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    The random output of the object info node is a random number for each object, not for each output. I don't believe there is a way to do what you're looking for without hard coding in values, but I might be wrong. – TARDIS Maker Jun 06 '16 at 02:25
  • Could you use a script node and get a random value from Python? – ajwood Jun 06 '16 at 02:55
  • the script node is for OSL and not python –  Jun 06 '16 at 02:57

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