I managed to compile Blender as a Python import module. When I do bpy.ops.render.render(write_still=True) it renders with cycles. How can I render by using Blender internal renderer instead?
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You can set the engine before rendering like this:
bpy.context.scene.render.engine = 'BLENDER_WORKBENCH'
Its possible multiple scenes are involved in the render so you may want to do...
for scene in bpy.data.scenes:
scene.render.engine = 'BLENDER_WORKBENCH'
Note: If you select the Scripting screen, then change the engine, the code to do this is printed at the top of the screen (called the Info view), eg:
bpy.context.scene.render.engine = 'BLENDER_WORKBENCH'
bpy.context.scene.render.engine = 'CYCLES'
ideasman42
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! Thanks for the helpful hints about using a for loop to enforce all scene to be rendered by using Blender internal renderer. – ikel Dec 05 '13 at 11:07