It seems that snow is generally created using procedurals. In cycles, a completely node base system is much too complex for a beginner like me. My basic node setup looks like this:

and my scene is lighted with 3 lamps like this:
(a plane is used just behing suzanne to light the translucency), but my render looks as dull as this:

How can I make more of snow and less ice looking texture for suzanne?
