I have some "bricks" that I put on an object with the particle system, but many of them are overlapping. I could use "random size" in the particle menu, but i want to keep the bricks somewhat uniform size.
Is there a way to avoid this with any of the options in the particle menu? Or, maybe after converting the particles to meshes, would it be possible to remove the overlapping ones ?
It is a static scene, no physics are involved.




