This subdivision surface modifier is somehow approaching the result I am after except for the obvious pulls, I hope you can see the "tenting" effect i would like to get rid of
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1This caused by an n-gon, or series of n-gons and tris – J Sargent Dec 22 '15 at 03:35
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so it is because i made the object free hand rather than making it out of polygons? – Dave Goateze Dec 22 '15 at 03:40
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and if I join the shapes into regular polygons it wont stretch anymore? – Dave Goateze Dec 22 '15 at 03:41
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The issue is that you have a lot of non-panar geometry. You have to re-arrange the topology of your model. See: http://blender.stackexchange.com/questions/35193/how-to-flatten-a-non-planar-face-to-a-targeted-plane – Dec 22 '15 at 03:50
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got ya nice one cheers. back to the drawing board. I think I am getting the idea though – Dave Goateze Dec 22 '15 at 03:55
