I need to load some COLLADA files into a program that does not support any transformations (because it does not support scaling). I want to export these objects from a .blend file.
Is there a way to apply the transformations directly on the mesh vertex data in blender before exporting the objects to .dae?
An example:
Scale(2,2) * triangle{(0,0), (0,1), (1,1)} => triangle{(0,0), (0,2), (2,2)}

Ctrl+A> Apply? – gandalf3 Nov 02 '13 at 01:06F6menu works for me.. Are you using the latest2.69release? – gandalf3 Nov 02 '13 at 01:40