17

I've seen two different videos where the user selected a single vertex and then expanded it into a 4 sided plane. This is a technique I've needed many times but I am not sure how that was accomplished.

This picture sort of demonstrates what I'm trying to reproduce. before (left) and after (right) example topology

David
  • 49,291
  • 38
  • 159
  • 317
leigero
  • 1,199
  • 6
  • 17
  • 32

2 Answers2

27

Select the vertex and press CtrlShiftB that will bevel the vertex, creating a new face.
Do note that doing so will create Ngons in the surrounding faces.

animated gif

David
  • 49,291
  • 38
  • 159
  • 317
  • perhaps I should clarify. I'm wanting to add an extra quad inside a grid (example) of existing quads by turning a single vertex into a quad of its own. – leigero Aug 16 '15 at 21:09
  • 1
    @David another cool shotcut I haven't heard about before! Better and faster than TLousky's solution. +1 from me. P.s. Frankly, you were the first person here, who found out the right solution. – Paul Gonet Aug 16 '15 at 22:36
11

From the screenshot in your question, it seems like you're trying to convert a vertex inside an existing mesh into a quad face, rather than creating a plane from a single vertex.

This can be achieved with the bevel tool (Ctrl+B), as seen in this image:

enter image description here

David
  • 49,291
  • 38
  • 159
  • 317
TLousky
  • 16,043
  • 1
  • 40
  • 72