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I render a short movie. I set the camera to the circle curve to make it fly in circle. The problem is after render, the camera is a little shaky. Can anyone help me? Thanks first.

Bill
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    could you upload your blendfile? – gladys Jul 24 '15 at 11:51
  • Did you you make a camera follow a curve with the Ctrl + P (Follow Curve) option or you used the "Follow path" constraint? Please check it out: http://blender.stackexchange.com/questions/23675/how-to-make-a-follow-curve-animation-more-harmonious May be helpful. – Paul Gonet Jul 24 '15 at 12:12
  • Without looking at the blend file is hard to imagine what you mean by "a little shaky" please upload the blend file. –  Jul 24 '15 at 16:10
  • I uploaded it. You can check it now https://www.dropbox.com/sh/sa5u5wacqbum6y1/AAD3EAay8MpDKiJj8z-T0kMYa?dl=0 – Bill Jul 25 '15 at 05:55
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    I Agree with @Gonzou : parenting the camera to the circle gives you very limited options to control the movement. –  Jul 25 '15 at 06:24

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The resolution for the circle is way too low, increase the resolution for the Active Spline:

enter image description here

enter image description here

  • Sorry about the late respond. But it worked. Thanks, man!!! – Bill Aug 04 '15 at 06:23
  • I'm facing a similar problem. But I don't have the option of changing the resolution as highlighted in the above answer. I just have two checkboxes. 'U' and 'smooth' . I'm using Blender 2.76 – Sum-Al Aug 18 '17 at 13:58
  • @Sum-Al please ask your question on a new post using the blue Ask Question link at the top of the page and add images that show what you have. –  Aug 18 '17 at 14:14
  • I've asked my question here. Attached the blender file as well. Can you please look into it once https://blender.stackexchange.com/questions/88633/object-wobbling-and-shaking-while-camera-following-a-path – Sum-Al Aug 22 '17 at 09:07