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Whenever I try to move a mesh in any direction, the origin point also moves along with it, I am working on a project which is based on particle emanations, so I have to make the origin point glued to its original location.

Can any one help me out for this?

p2or
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agha rehan abbas
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3 Answers3

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Simplest way is switching to Edit Mode and moving the mesh instead of moving the object in Object Mode, thus the origin stays in place:

enter image description here

  1. Select the object
  2. Toggle to Edit Mode Tab
  3. Hit A to make sure all vertices/edges/faces are selected
  4. Move the mesh via Grab/Move G or simply use the 3d Manipulators

In order to get precise control about moving the mesh, also see:

p2or
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3

Before you move your mesh, make sure the 3D cursor is coincident with the origin, by selecting the object, and snapping (using shift+S) the 3D cursor, choosing the "3D cursor to selected" option. Then move the object where you want it, and set the origin using shift+ctrl+alt+c, and selecting the "origin to 3D cursor" option.

brasshat
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Another approach:

  • move the Object to wherever you want. The origin will move too, don't worry.
  • put the 3d Cursor where you would like the Origin of that Object to be.
  • then Object-> Transform -> Origin to 3d Cursor (or pick it from Shift+Ctrl+Alt+C)
zeffii
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