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Dear Blender Community,

The goal is object coordinates.

OpenGL provides information about view coordinates, normalized device coordinates, clip coordinates, eye coordinates, and object coordinates.

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The OpenGL matrices:

Text

Text

Text

The final object coordinates:

Text

where..

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enter image description here

enter image description here

Question

How is my interpretation?

Cite:

  1. http://www.songho.ca/opengl/gl_transform.html#google_vignette
  2. https://stackoverflow.com/questions/46749675/opengl-mouse-coordinates-to-space-coordinates/46752492#46752492
  • A picture having 90° angles calibrates field of view and aspect ratios for unknown cameras. In Blender prepare a photo with a cube or square, then finalize the two parameters.

    The near and far clipping calibration is from perspective lines, but not important.

    – Miles Taylor Mar 31 '24 at 22:55

0 Answers0