This is part of something I'm doing, a mechanical part resembling a gear wheel with a great many teeth.
All I can think of is to make one tooth, then use the Array Modifier to do a radial symmetry of 40 copies of it. How do I then join them up cleanly?
Or is there a different approach than this?




Shift+A> Add > Mesh > Gears > Gear and play with the settings to get a custom shaped gear object. Or build it from scratch with the answer by @moonboots – Gordon Brinkmann Mar 13 '24 at 08:48