when the object has been rotated and I wanna scale the object along its local axis. For example,
can I make the object in red thinner by scaling along its xy plane?
can I extend the object by scaling along its local z-axis?
Thanks in advance
when the object has been rotated and I wanna scale the object along its local axis. For example,
can I make the object in red thinner by scaling along its xy plane?
can I extend the object by scaling along its local z-axis?
Thanks in advance
Scale along local Z axis, press S to enter scale operator, then while scaling press Z + Z for local Z axis