.blend file:
I have a fairly simple Geometry nodes tree for adding wings to a butterfly mesh object.
The wings are added by instancing two different mesh objects on two points:
I can change the angle of the wings by changing a value input:
In a separate object, I am instancing copies of the butterfly object (with the wings Geometry nodes) on a point cloud:
I would like to know if there is any way that I can create a DIFFERENT Random Value for the Wing Angle in each instance of the butterfly object.
Something similar to the Random output of the Object Info/Particle Info nodes when working with material nodes, which produces a different random value between 0 and 1 for each object/particle. I would like to generate a different random value for each instance of the butterfly (and use this random value to drive the 'Wing Angle').





