I'm having a problem where I need to have light sources illuminate an object with a glass material to get it to look brighter. My issue is that the lights shine through the material and glow on to the surface outside
I would use view layers but that got me a result that made the surface look transparent
I need to know if there is a way to get the light to still illuminate the gemstones on the crown but also not spill through to illuminate anything else.
These are the settings I use on each light with their respected colors
My blend file is a bit too large to send over the internet so let me know if I should recreate the issue in a new file


