In blender 3.6 rigify side panel (n) which contain ik is missing and also there is no script found to run..
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HTH2900
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It's there on a quick model that I rigged. What script are you talking about? - I presume you are in pose mode with one of the rigify control bones selected? – John Eason Jul 07 '23 at 09:16
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You're going to have to give us some context, to make this answerable.. perhaps illustrate a difference between what you expect, from an earlier version, and what you're getting. in 3.6. – Robin Betts Jul 08 '23 at 06:16
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i added photo for the panel i don't find .... even when i try to find abi_ui.py and rig_ui.py – HTH2900 Jul 08 '23 at 11:14
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Thank you for the picture, but sorry there is still too little context. We still don't know what you have done. Have you used Rigify and created the rig yourself or have you downloaded a rigged model? The script (rig_ui.py) which creates the custom panel is created and executed by the Rigify add-on when you press the 'Generate Rig' button. Have you done this? – Blunder Jul 08 '23 at 14:32
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Thank you so much for you .... I tried to generate rig and its work with me ....but i can't do same with ready characters ??? – HTH2900 Jul 08 '23 at 16:27
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The script should be included for the ready-rigged character model in the blend file. Each Rigify animation rig has an ID, that is used in the script (see Object Data Properties tab ("running man" icon) > Custom Properties > rig_id of the "rig" object. At worst and if it's a Rigify rig, you can extract the meta-rig from the animation rig, and then re-generate the rig and the script. Use Parent To > With Empty Groups to keep the existing weights when you re-bind the mesh. – Blunder Jul 10 '23 at 16:13