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Hope someone could help.

I have (intendedly) a color sphere inside a see-through glass cylinder (Please see attached). When I use the "solid mode" in "viewport shading," (the left top window) I could partially see the sphere. But in "rendered mode" I do not. Any suggestions regarding what I am missing regarding the set up of the see-through glass material would be appreciated.

Attached please also find my settings. Many thanks in advance

"solid" VS "rendered"

Setting 1

Setting 2

Setting 3

Setting 4

Anh Nguyen
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1 Answers1

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In Eevee for your material you need to choose another Blend Mode than Opaque, and enable Screen Space Refraction:

enter image description here

And in the Render panel enable Screen Space Reflections and Refraction:

enter image description here

moonboots
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