I'm familiar with all the volumetric methods of creating cloud looking things. I'm familiar with particles from emitters.
What I really need is a cloud of smoke that moves like real smoke when an object moves through it.
I was thinking it could be done with particles emitted using zero gravity, then set a collision on them and move them when hit by an object, but I'm not sure how to set that up.
This is a very quick two second scene requirement, so I can use millions of particles if necessary.
The end effect would be like a person walking through a cloud and disturbing each particle of smoke.
Thank you for your thoughts.





