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so, im a new blender user and wanted to start making animations for the player i just made. i was trying to hit symmetrize like the video i was following told me but when i pressed it my armature changed on a different axis. i attached a screenshot of the issue. tysm <3enter image description here

Emir
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ninjialttv
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1 Answers1

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Symmetrize will mirror your armature on X and will use the origin as center of the symmetry, but here your armature is aligned with Y and its origin is not correctly placed. To fix that:

  • In Object mode rotate your armature 90° on Z and apply the rotation and scale with CtrlA
  • In Edit mode select the head of your spine bone (for example), press ShiftS > Cursor to Selected, then in Object mode right click > Set Origin > Origin to 3D Cursor:
  • Symmetrize again
moonboots
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