Guys is it possible to create a fluffy fur with the new geometry nodes? I've try it and it always end up like my baby pinguin had a beard hair on it.
If some one have a tip or something I would it appreciate
Guys is it possible to create a fluffy fur with the new geometry nodes? I've try it and it always end up like my baby pinguin had a beard hair on it.
If some one have a tip or something I would it appreciate
For fluffy fur need to make the hair curly and the tips thin:
In the old Particle System this can be done by setting a low number for the Brownian value as you can see here: How can I make the particle systems look more like fur?
For the new Curves hair in Blender 3.3, such a setting does not exist yet. But you can add it relatively easily by Geometry Nodes. Here is the Hair Noise modifier, taken from the Einar demo file:
Then add another Geometry Nodes modifier (Hair thickness) to the Curves object to control the thickness. Make the roots thicker than the tips. In the example, the values 0.004 and 0.00008 are used. The modifier is shown here: 3.3 Geo nodes, Hair Curves. How to make the thickness have a tapered tip?. Also, make sure you have the Important Setting for the Viewport and Eevee as shown in the linked question.