I created a mesh with one GeometryNode which I'd like to re-use and instantiate multiple times in a GeometryNode of another object. To create some variation in the look of the re-usable mesh, I routed two parameters to the input of the GeometryNode where I want to plug in some random values per instance later:
From other pages, I figured that these input-attributed need to be added with the same name to the "Attributes" of the mesh carrying the GeometryNode modifier:
So far so good...
Now I want to access/set these attributes in the GeomeryNode of ANOTHER mesh. Accessing the geometry is no problem, I do this by the "Object Info" node with reference to the "reusable mesh" object. I thought accessing an attribute can be done via the "Transfer Attribute" node like this:
When I check the values via "Viewer" node and spreadsheet, all values are zero where I expect a non-zero number.
Questions:
- How can I create a re-usable object ("Mesh1") with GeometryNode (GN1) and access the input attributes of the node by some GeometryNode belonging to a different mesh?
- How can I set the input values of the GN1 in some other mesh with GN?
- Is this possible at all?
Any ideas appreciated


