3

Here is the link https://dribbble.com/shots/14240649-Wake-up

and here a gif of how it should look like:

enter image description here

I am trying to create an animation like his dress , I used wave modifier but it doesn't work correctly. So anyone know how to do it

Blunder
  • 13,925
  • 4
  • 13
  • 36
  • https://blender.stackexchange.com/questions/249671/how-can-i-make-my-skirt-look-more-like-the-picture/249679#249679 Is possibly a helpful answer, but your question is unclear with the information provided. – ruckus Oct 10 '22 at 05:10
  • i don't know how "perfect" it has to be, but if you are satisfied with this [1]: https://i.stack.imgur.com/BY5Yc.gif i can write an answer – Chris Oct 10 '22 at 05:35
  • @Chris I don't think it is wave modifier rather than rotated curve at bottom edge ... or rotating whole object with texture with Global coordinates :) – vklidu Oct 10 '22 at 07:58
  • This is absolutely possible! I have no idea how he made it, I just tried to rebuild. – Chris Oct 10 '22 at 08:41
  • @vklidu: woooow!!! very nice and very close to the original!! – Chris Oct 10 '22 at 09:00
  • @vklidu: i tried my best that the question will be reopened and i voted to reopen, so hopefully u can write an answer...because i LOVE your answer ;) – Chris Oct 10 '22 at 09:04
  • Sorry, I am new here so dont know how to post a question correctly. Thats why I just add a external link and ask how to do it. From now I will ask my questions briefly and correctly – Mr simulation Oct 10 '22 at 17:11
  • 1
    Thank you very much @Chris . Hope to see more answers from you too in future – Mr simulation Oct 10 '22 at 17:20
  • @ruckus sorry for unclear question , But your answer is also helpful for me , Thank you :) – Mr simulation Oct 10 '22 at 17:26
  • @vklidu It is reopened now. Care to post that as an answer? – Duarte Farrajota Ramos Oct 10 '22 at 18:51
  • 1
    Done :) ... also thanks to @Chris for Q fix (I'm sure I wrote it already, but I can't see it here ... hm weird). – vklidu Oct 11 '22 at 07:54

1 Answers1

5

One way :) ... a bit of visual illusion, but seems to be used in your reference too.


  • add Cube - delete bottom face, move two bottom opposite vertices up, scale down top face, add Subdivision modifier

enter image description here

  • animate Z Rotation value of the object (by keyframe or just type expression #frame*0.01 at the field)
  • set material node tree with Texture Coordinates > Object. (I used Empty object, but you can use head or any other part of your character)

enter image description here

  • additionally you can animated Z Scale (here add one keyframe and add Noise modifier to this F-curve)

vklidu
  • 36,165
  • 1
  • 61
  • 135