I recently learned how to pass attributes such as location, from one node tree A to another node tree B where it is instanced.
However here, I need to play not with the location, rotation etc.. but with a specific property I set up in A so that I can randomize it in its instances in B.
In the attached picture I made the eye in one geometry node where I can open and close the eye lids (controlling a simple math node). I need those eyes to blink, but randomly in the node tree where they are instanced. How to reference and play around with that value?
