In this model I'm using a couple instances of the simple deform modifier to non-destructively give it a more naturalistic shape. I'd like to randomize the Angle inputs of these modifiers so that each instance of the model is different. I thought that I might be able to use geonodes to produce random numbers, and then use those to drive the modifiers, but I lack coding proficiency and haven't ever got a grip on drivers. There may also be another way I'm unaware of.
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1https://blender.stackexchange.com/a/270459/2214 – vklidu Oct 08 '22 at 07:52
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Unfortunately, this is definitely not possible with Geometry Nodes, so I removed the tag. Here you might have to work with Drivers. – quellenform Oct 08 '22 at 09:05
