I am trying to get a salt like texture in Blender 3.2 and EEVEE, I have tried many things like noise textures, image textures and Geometry Nodes but none of that can make a realistic approach.
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https://blender.stackexchange.com/questions/44606/how-to-make-an-object-appear-to-be-buried-in-sand https://blender.stackexchange.com/questions/261077/how-to-make-flour-model – Duarte Farrajota Ramos Aug 03 '22 at 10:00
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You can start with Voronoi texture:
Combine channels to make a normal map, like each individual Voronoi patch is rotated in different angle:
Add some noise and search for right specular and roughless settings:
You can also use unused channel from Voronoi like this:
Crantisz
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Thankyou , it really worked , was stuck in this issue for about a week . – user8547500 Aug 06 '22 at 11:54






