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I am trying to get a salt like texture in Blender 3.2 and EEVEE, I have tried many things like noise textures, image textures and Geometry Nodes but none of that can make a realistic approach.

This is what I want to achieve

This is I have made on my own

This is the node configuration

Duarte Farrajota Ramos
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  • https://blender.stackexchange.com/questions/44606/how-to-make-an-object-appear-to-be-buried-in-sand https://blender.stackexchange.com/questions/261077/how-to-make-flour-model – Duarte Farrajota Ramos Aug 03 '22 at 10:00

1 Answers1

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You can start with Voronoi texture:

enter image description here

Combine channels to make a normal map, like each individual Voronoi patch is rotated in different angle:

enter image description here

Add some noise and search for right specular and roughless settings:

enter image description here

You can also use unused channel from Voronoi like this:

enter image description here

Crantisz
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