I want to somehow use an "Object" Texture Coordinate Mapping with Brick Texture (yes, exactly "object", i don't want to use uv) So, how to use normals from faces to calculate normals for texture coordinate?
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https://blender.stackexchange.com/q/70444/35559 might be relevant.. and other similar answers – Robin Betts Jul 12 '22 at 17:09
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1Thanx, Robin! Also, for others: you can check out the box mapping node by erindale that also can be useful erindale.gumroad.com/l/untiling – Bicukow Jul 12 '22 at 17:19


