I'm working with a street generator right now. I have a single building packed into a node group already.
Next I want to generate these buildings on points that are generated from a mesh line. As you can see in the gif, all the buildings now are having the same input so they will look exact the same.
My question is if there is a way to use field or something else to randomize the input of each building so they can look different other than having tons of this nodegroup and manually set up the input one by one. I also notise the input of the nodegroup is a circle instead of diamond, which means i cannot input field information into it. and I dont know how to make it diamond.



Instance on Pointsyou create "copies" of an object. And there are no loops in GN. Therefore you would have to pack everything into a single group or structure it differently if you want to approach a solution. – quellenform Jul 07 '22 at 13:14