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I'm pretty new here and I have little experience with Blender, and I'm still struggling to understand how nodes work.

However, I like Blender a lot and I'd like to ask for help to achieve the effect you see in the attached image. A colored edge with transparent mesh. This effect should be achieved no matter from which angle you look at the model.

enter image description here

I saw a post with an answer to something similar using an old version of Blender and I'd like to see if anybody has a different approach to it using the principled bsdf shader, since I know it combines some of the nodes this solution uses.

Here is the link to that same post: How to render a mesh transparent with a color on its edges only, with nodes?

Thanks a lot in advance for any help you can provide.

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    You can use a Principled BSDF, but you still have to Mix it with a Transparent Shader using a Fresnel as a Mix factor as outlined in the linked answer (The Principled BSDF's built-in alpha won't cut it). – Christopher Bennett Jun 21 '22 at 03:32

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