4

I'm pretty new to Blender and I'm trying to create a perfectly round NURBS sphere. I need a wireframe of this sphere with big cells (like on the image below) but I also need curved (sic!) not straight edges of cells. Is there a way to do so?

NURBS

georgmierau
  • 151
  • 2
  • 7

1 Answers1

7

First, add a UV Sphere to your scene. Now go into edit mode, make sure you are in Face select mode (press Ctrl + Tab and select Face) and press Ctrl+B. Make the resulting edges as large as desired. Now press Ctrl+I to invert the selection and then press Delete > Faces.

Making the Mesh

Now go into edit mode and select all by pressing A, and then W > Subdivide Smooth and change the subdivisions up or down as desired.

Subdividing the Mesh

Now add a Solidify Modifier to your object to add some depth. You may also want to add a Bevel modifier while you are at it.

Solidify Modifier

You should now have a nice smooth wireframe:

Final Result

J Sargent
  • 19,269
  • 9
  • 79
  • 131
  • 1
    Works like a charm! Thanks. For the first steps we need the "face select mode". – georgmierau Mar 05 '15 at 12:46
  • Well there is a problem: with more subdivisions the edges still straight as they were without subdivisions. At least the horizontal ones. – georgmierau Mar 05 '15 at 21:11
  • You need to set the Smoothness value in the T menu to 1, or use Subdivide Smooth as I explained. – J Sargent Mar 05 '15 at 21:17
  • I've tried 1 (default), 2 and some other values. It looks better if I use more segments creating the UV sphere but with more segments the cells are narrower. – georgmierau Mar 05 '15 at 21:25
  • You went into edit mode, selected all faces, and pressed W > Subdivide Smooth? It has to be a bug. Did you add an entirely new mesh? – J Sargent Mar 05 '15 at 21:28
  • Yes I did. I'm almost happy now with an UV Sphere (30 segments, 15 circles) subdivided with Subdivide Smooth, so I'll try to find out if this is a bug of Blender 2.73 later. Thanks! – georgmierau Mar 05 '15 at 21:39
  • I did use Blender 2.72, so there might be a difference. Glad to help! – J Sargent Mar 05 '15 at 21:40