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I've been searching for a way to get a trailer rig, but the solutions I found are bullet physics method I can't find and a way using IK that's not clear at all.

Anybody has a clearest solution (please, no addons)?

Víctor GV
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1 Answers1

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I think I got it using this link https://blender.stackexchange.com/a/81979/105723

that cryptic solution mentioned above... I have to try and try till to make it work, since the elements in that answer haven't the same names in the explanation than the picture. This is my outliner with the structure:

Armature and constraints

Basically, as you see, the head is the truck bone, the "neck" bone shouldn't be applied to mesh (just help the other bones to get the result) and a trailer bone. The named foot bone and target bone don't affect any mesh, just to control the IK chain with those constraints (copy rot and copy loc).

enter image description here

The blend file

Víctor GV
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