I'm struggling to figure out how to resize an object (a cube, a plane) to an exact size wthout its scale also changing.
tl;dr: I want to add a cube, and set its dimensions to exactly 400x300x40 cm while keeping the scale at exactly 0.01
Requirements: Unreal Engine :)
Unreal Engine's units are centimeters, and Blender's are meters. A common solution to this seems to be: set scale in Blender to 0.01, and then resize the objects as needed:
However, if I want to create an object with exact dimensions on the same scale from scratch, I struggle.
Problem
Let's say I want to create a wall, 4x3x0.4 meters (400x300x40 cm).
- The default cube will have a scale of 1.0, which is expected.
- When I set the scale to 0.01, it becomes very small, which is also expected.
Now:
If I change cube dimensions in `Object Mode, its scale changes (this is also expected, I think)
Right after setting the scale
Right after setting dimensions
If I switch to Edit Mode, and use `Scale...
- there's no way to see object dimensions except to switch back to Object Mode?
- there's no way to set exact dimensions? Numeric input resizes by that number, doesn't set the size to this number
So the question is: How do I set an object's scale exactly without changing the scale?
Thank you!


