I have a reasonably lengthy sequence of PNG's which I rendered while I was away from my machine. To my chagrin, I returned to find that I neglected to enable denoising data at render-time!
I am left with a noisy image sequence (.png) with minor, but noticeable fireflies.
Is it possible to denoise footage that has already been rendered in Blender?
I have tried repairing my footage via inputting the .png sequence into the Blender VSE, and using the denoising data-node in the compositor - but it does not recognize it as a proper render string, or as render data! Thus it will not be accessed via the compositor.



