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I am modeling some low poly mushrooms in a cave like area, and I would like to add something like these ambient "glitter" things seen in the image below. (they are probably light reflecting in spores or something.)

Mushrooms with "glitter"

I think it would be the handiest to add this while rendering randomly but I don't know. Does someone maybe know a way to do this?

Timaroberts
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1 Answers1

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It looks like Bokeh ... defocused particles ... just add some particle system and for Camera enable Depth of Field ...

enter image description here

You can defocus in postproduction (after rendering), but you would have to render a Z-pass (Depth) separately or into OpenEXR Multilayered file format.

vklidu
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