is there a shader that for transparent plastic that simulates a hollow inside, as described in this answer, but whose roughness is also adjustable? Using that node setup increasing the density value gives a somewhat rougher plastic but it looks a bit weird and I do not think that this is the correct way to do it
The problem is that using a Glass shader requires the mesh to have an inside and that would be quite hazel to the ad and increase render times drastically. OS I require a material that uses the same approach as in the linked question but with a roughness slider
Thanks for your help

