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I'm trying to animate a turret firing sets of two laser bolts, but I want to be able to stop and start the process. I read an answer saying to set a keyframe for the particle system, but I don't know how to do that. Could anyone point me in the right direction?

lavajava31
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  • Is this the one you are referring to? How to turn particle emission on/off?. I'm considering close voting on your question as being a duplicate of that one. I haven't quite decided yet, but others may not be be hesitant. If you try to clarify exactly what you do not understand, it will be easier to help. –  Feb 03 '15 at 02:41
  • I suppose my question is a further clarification of that one, I looked to it to determine what to do but I don't know how to set keyframes for the particle effect properties, that's the heart of my question – lavajava31 Feb 03 '15 at 02:44
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    Setting a keyframe for any property that can be keyframed, is as simple as hovering the mouse over it and pressing I or right clicking it and selecting Insert Keyframe. –  Feb 03 '15 at 02:48
  • That's exactly what I needed! Thank you so much, I'll try to ask more clear and concise questions in the future – lavajava31 Feb 03 '15 at 02:51
  • You're welcome. And since this solved your problem, I will cast that close vote, because all you needed was a clarification of the answer given there. –  Feb 03 '15 at 02:57

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