I'm making a machine of sorts, and there's this one hinge object that I'm basically using over and over again, for every joint.
It seems a waste to, for example, make a different UV map for each of these. Is there a good way to just use the exact same object in multiple different places on a model? Ideally this process would be non-destructive, so I can edit the "root" object and have the edit propagate to every instance of this hinge.