I'm controlling Blender's shapekey in the following Python script.
This still works fast enough, but is there any low layer code that works faster?
import bpy
selectList = bpy.context.selected_objects
if selectList[0].data.shape_keys:
for block in selectList[0].data.shape_keys.key_blocks:
block.value = 0.5
foreach_geteg https://blender.stackexchange.com/questions/1412/efficient-way-to-get-selected-vertices-via-python-without-iterating-over-the-en/233823#233823 – batFINGER Aug 20 '21 at 03:15