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Image texture looks pixelated (like a low-res) on output in the UV Map node when using the Compositor editor even source is high-res.

Distortion of image is from UV render pass. Did I miss something in setup?

Example-screenshot

vklidu
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  • @NoviceInDisguise Huh? The OP here sounds like they don't want pixelation.. – gandalf3 Jan 16 '15 at 20:30
  • Not knowing the texture size, I would suspect that the exact same issue is being encountered. – J Sargent Jan 16 '15 at 20:47
  • @NoviceInDisguise I think gandalf3 is right, he seems to be asking why it is pixelated, not how to make it pixelated. Even if that answer applies to this question (and I don't see how it does) the question isn't a duplicate. I might suggest a close for being unclear though. – PGmath Jan 16 '15 at 22:55
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    I did not realize that my voting to close as unclear what you are asking would count as a close vote for a duplicate. Is this a bug or is that just how it works? I don't think the question is a duplicate at all. – PGmath Jan 16 '15 at 22:59
  • @PGmath Good point. And I have no idea why it would close as a duplicate when you did not vote that way . . . – J Sargent Jan 16 '15 at 23:40
  • @PGmath That's how it works. I don't really like it either, but I think it does this because it gives the close reason provided by the majority of close voters and a list of the close voters (regardless of close reason). BTW, I don't really see what's unclear about the question? I tried and failed to find an answer (never used the UV pass before), but perhaps I'm missing something.. – gandalf3 Jan 17 '15 at 02:26
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    @vklidu Try saving the UV pass as full floating point exr. – gandalf3 Jan 17 '15 at 11:14

1 Answers1

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As pointed by @gandalf3 in a comment ... the UV pass has to be saved as full floating point EXR file format to have enough color range to translate texture without pixelation.

vklidu
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