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I've added a plane with a clip of the smoke on it. I also turned off the shadows from the object as I don't need 'em. After I set up the alpha material it looks clean, but when I spread the plane on some area, using geometry nodes, my alpha becomes a bit dirty, not fully transparent.

What could I possibly forget? Original plane with a texture enter image description here

And the plane instances in geometry nodes: enter image description here

brockmann
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3DBear
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1 Answers1

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Increase the Transparency value in the Render panel > Light Paths > Max Bounces:

enter image description here

moonboots
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