I've added a plane with a clip of the smoke on it. I also turned off the shadows from the object as I don't need 'em. After I set up the alpha material it looks clean, but when I spread the plane on some area, using geometry nodes, my alpha becomes a bit dirty, not fully transparent.
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1don't you need to increase the Transparency value in the Render panel > Light Paths > Max Bounces? – moonboots Jul 29 '21 at 19:36
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Yep. You're right. There weren't enough samples. Thanks =D – 3DBear Jul 29 '21 at 19:58



