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I need twisted cylinders instead beveled rectangles. Can I modify my current model or must I restart from scratch?

picture

The twisted cylinder tunnel I'm looking for: picture

jjk
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  • The version you share is entirely procedural... all done with modifiers. Do you want that? The version you illustrate is not. It starts with a ready made circle. – Robin Betts Feb 24 '21 at 12:05
  • @RobinBetts Yes entirely procedural, the second picture should clarify what I mean for cylindrical form. I'm now trying https://blender.stackexchange.com/a/114566/99884 – jjk Feb 24 '21 at 12:10
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    Rather than duplicate, (This question may get wiped for that reason, no offence) I've posted a further answer to the link you're trying. – Robin Betts Feb 24 '21 at 13:15
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    @RobinBetts That's the answer I needed. Thank you – jjk Feb 24 '21 at 14:05

1 Answers1

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I figured out a pretty easy way to do this

First, create a circle mesh (not a sphere) and ↹ Tab into edit mode. Press A and F in that order to create a face.

While in edit mode, grab the face, hit G, X and press 2 in that order to move it to the right.

Stay in edit mode, press period key, and change it to 3d cursor.

Then, grab your circle, hit ⇧ Shift+D, R, Z, 60 in that order. Repeat this 5 times to get this:

enter image description here

After you get this add the screw modifier, and it should work

susu
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