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I need to trigger an action (a 30 frames animation) attached to a nurbs path, made by keyframing the "evaluation time" in the curve menu. But it's not listed in the objects of my scene, I checked :

    logic.scene = logic.getCurrentScene()

    # print all the objects in the scene
    for obj in logic.scene.objects:
            print(obj.name)

It's confusing because it IS listed in the outliner along with the other objets..?

So how can I access my curve so I can use playAction()? Is there another way to acces an action in the scene?

yPhil
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  • OK, found the solution https://blender.stackexchange.com/questions/2943/how-can-a-path-animation-be-used-as-an-action-in-the-game-engine and marked my own Q as dupli. – yPhil Dec 14 '14 at 14:25

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