Setting a copy rotation constraints influence to a number like 0.200 starts snapping the bone weirdly after passing 180 degrees of rotation. How can I fix this so that it keeps adding rotation?
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https://i.imgur.com/8hPVjAf.mp4
https://i.imgur.com/OqL4cTk.mp4
https://i.imgur.com/T3CJHNI.jpg
https://i.imgur.com/HZUHB1x.jpg
https://i.imgur.com/1xBA4cA.jpg
Yet this begs the question, how would I copy global rotation like this? Or even apply the bones parents rotation to the equation. Like the copy rotation constraint with world space or local with parent
– Cimo Jan 16 '21 at 18:54