I have this rig set up with a IK constraint that has one bone that acts as the control for the leg armature (Labeled in Screenshot). I have been following a tutorial, and it shows me how to rig it, but apparently I am missing something. When My control bone moves far enough away from the IK bone, it will "migrate" away from the bones - see the picture. Is this supposed to happen? What must I do to make this work correctly?
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RBlong2us
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I think it is what's supposed to happen with this kind of rigging as the controller is supposed to be independent from the leg and foot, and I guess the foot should be parented to the controller so that when you rotate the controller, the foot follows, but maybe link the tutorial? – moonboots Jan 03 '21 at 07:14
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It's a course that you had to pay for on Udemy. – RBlong2us Jan 03 '21 at 07:17
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here was a similar question, maybe it will help: https://blender.stackexchange.com/questions/132366/rigging-in-2-79b-ik-handles-cause-hands-feet-to-detatch-from-the-body-alterna/132368#132368 – moonboots Jan 03 '21 at 07:46
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Interesting... He posted a .blend file that I looked at. It does the exact same thing. Maybe that's the way it's supposed to be. Thanks for the help! – RBlong2us Jan 03 '21 at 07:54
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Jaroslav has linked to this other question that may help as well: https://blender.stackexchange.com/questions/21379/how-to-ik-rig-legs – moonboots Jan 03 '21 at 07:57