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Blender Version: 2.91 (also 2.83)
GPU: Radeon RX 590 (with and without updated drivers)

Edit:

I stumbled upon the problem in another context which lead me to a way to recreate the glitch in a clean file:

  1. Open Default File (named General)
  2. Go to the material of the default cube (in Solid Mode)
  3. Under Viewport Display go to Color and set the Alpha to anything else than 1
  4. Add a new material

This creates the glitchy mesh seen in the image below.


Original Problem:

My viewport shows weird noise when I toggle x-ray mode only in solid view.

I had In Front (under Object Properties>Viewport Display) enabled for my mesh and after a lot of searching I found out that I can toggle the glitch by disabling that.

I cannot seem to recreate the glitch in a clean file though and I'm a bit afraid that something is broken in my file.

Things I tried before the "In Front" toggling:

  • deleting all vertex groups, materials, modifiers and all other objects in the file
  • switched from smooth to flat shading
  • cleared all marked edges
  • disabled auto-smooth
  • disabled all addons (and later used a clean install)

Changing the workspace resets the view but the glitch returns on toggling x-ray view.

At least when I export the mesh as an FBX file that seems to be glitch-free. Though that way I lose all my vertex groups.

Any ideas what is happening here?

x-ray mode glitch

1 Answers1

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The glitch appears to be a driver issue with Radeon GPUs, especially with recent Blender versions. It is, as of yet, unresolved.

Link to the Bug Ticket:
https://developer.blender.org/T83022