I've imported a model from a game. It has UVs stretching beyond the image texture included. The texture is designed where the UV maps to a mirrored-repeating texture, but Blender 2.8 only has a "Repeat" texture extension.
This has been solved in the past for an older version of Blender, but the solution given does not apply to Blender 2.8: How to repeat a texture mirrored?


