So I am trying to make a glassy transparent cup according to a tutorial but I seem to have misclicked something and now every default material when I change the viewport into preview material is the default forest one that comes with BLENDER 2.90. However, when I render the object with the camera it shows the way I want it.
I have tried removing the material from the cup or the liquid and adding a new one with the default white color. when I turn the Transparency to 1 and Roughness to 0 it becomes the forest HDRI again.
blend file: https://pasteall.org/blend/154d7b8156aa42bbb0c41dcb332a32ab


https://imgur.com/5GH6y5Q
– Goop Sep 24 '20 at 10:36https://imgur.com/MwGKyWJ
– Goop Sep 24 '20 at 11:22https://pasteall.org/blend/154d7b8156aa42bbb0c41dcb332a32ab
– Goop Sep 24 '20 at 11:36If I tick the scene world and change the white color background then the whole world becomes that color even the objects. I want it to be the way it'd be on a fresh project.
– Goop Sep 24 '20 at 12:21