All.
I'm trying to rig a rather long insect -- a centipede -- in Blender. As such, I would like to mimic the movement of a centipede, which is pretty much a sine wave. How can i rig the individual segments of the body, including the legs, in a way that the segments follow a sine wave? The idea is that I have a control bone or empty to move the entire centipede, but while moving, it should wiggle its body in a sine wave pattern.
I have a little test rig with a head and two segments to play with, but I don't really know how to tackle the movement along the sine wave.
Thanks you for the help!